VR made a video with us
VR made a video with us about Invictus Games, showcasing the company's work and the development team.
VR made a video with us about Invictus Games, showcasing the company's work and the development team.

Article about Invictus Games' successes and global recognition.

Academic article about Invictus Games' games and platform-specific approaches.

Detailed interview about Invictus Games' history, strategy and future plans.
My first game as a game developer/programmer was ROB-O-TAP. Created in 2014, we programmed the entire game together. The challenge was the limited resources of mobile devices at that time, but we still managed to make the game run smoothly on Android and iOS.
Very popular in its time, especially in America, it was on the top lists during NASCAR seasons. Many news articles were published about it. Simple mechanics, but very entertaining for many. Unity Engine based mobile game for Android and iOS platforms.
The popular Give It Up! game, built on the Give It Up! 2 code. Later the graphics and levels were moved to the new game code. I created and released many updates (bugfixes, content updates, etc.) for the game, both on PlayStore and AppStore. The game became very popular in China, staying on the top lists for a long time.
I worked on the development from the basics. The biggest challenge was caused by audio lag in Android systems at that time - every Unity music (on Android this is the native music player) started with variable delay after launch, which is catastrophic for a rhythm game. I created a custom solution with a unique approach that allowed the beat to arrive at the right tempo on platforms without lag.
The goal was to port the popular Give It Up! game to PC platform. The main task was implementing an easy-to-use level editor for players, Steam integration, data saving and cloud sync. Originally built on the Give It Up! 2 code.

Built partially on the previous game's foundations, but many new things were needed. Unity Engine based mobile game for Android and iOS platforms.
Built on the popular Give It Up! brand, we tried out a new mechanic. Developed for Android, iOS and Nintendo Switch platforms.
Mobile game prototype. In this game I worked on multiplayer implementation, lobby, data synchronization, core gameplay. The game was not released, I'm showing it more as an interesting project.
Adventure game for Android and iOS platforms. Early Access version.
Inspired by the popular Norwegian puppet film, we created the car racing parts of the story game. Multiple studios worked on the entire game to achieve the best possible quality. Built on Unreal Engine.
We programmed the game together, in 3 months of development time. We intended it more as a technology demo, as our first VR game. Built on Unity Engine.

I joined the project in the second half of development. Unity Engine based mobile game for Android and iOS platforms.
For this game, I alone completed the full game port to Xbox (including submission). I optimized the PC version in places and several conversions were necessary to support Xbox guidelines (for example, support for user profiles linked to controllers). With Xbox SDK integration, I achieved full support for previous features on the platform.
I joined the American football development later. My main task here was developing football AI and fixing bugs in existing systems. Built on Unreal Engine.

Mud-splashing car game built on custom-developed technologies. Built on Unreal Engine.
Unreal Engine AI PluginThe goal was to create a custom AI plugin using Unreal Engine AI technologies such as: Navigation mesh, Behavior tree, Perception, RVO, etc. The plugin consists of several modules, the generic part is the largest, capable of working independently of the pawn type, extending the Unreal AI tools. The remaining tasks are performed by pawn-specific AI layers.
During the projects mentioned above and other projects, I also performed porting with submission processes.